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          ROOMSHAKER II FOR PRINCE OF PERSIA 2 P.C     LOG OF CHANGES
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RoomShaker II Credits:
Lead Design        : Brendon James
Programming        : Brendon James
PoP2 Format Support: Brendon James
                   : Enrique Calot

File Formats       :
RoomShaker2.dat    : Brendon James
RoomShaker2.Ini    : Brendon James
Level Export(.plv) : Brendon James
                   : Enrique Calot

Lead Beta Test     : Brendon James
Additional Beta    : Enrique Calot
                   : Steven Fayers
                   : Matej Kurpel

Artwork		   : Brendon James
		   : Suellen James

Help Files         : Brendon James.



A very special thanks goes to Brent Corkum for creating the BCMenu class
used for the menus in RoomShaker II.


RELEASE 4
VERSION 1.15 - RELEASED: 6 / 06 / 2010
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Bugs Fixed:              Fixed small UI glitches including incorrect "Unknown Tile" image
                         index for level view and some menu-items active when no level loaded.


Improved User Interface: Added 'Edit Level-Type' feature, any level can now be any level type.
                         Find it within the "Edit Exceptions" menu item in the "Level" menu.

                         Added 'Edit Level Initialization' feature, This feature allows the
                         user to set the type of sword that the player starts with, the
                         horse statue and other variables for the level.
                         Find it within the "Edit Exceptions" menu item in the "Level" menu.

                         Added 'Import From PoP1 PLV' feature, Easily import a Prince of
                         Persia 1 .PLV file into RoomShaker2. This feature performs,
                         automatic tile-type adjustment.

                         Added 'Undo' support, now all level operations can be undone, setup
                         with RS2Config application.

                         Added 'Command History...' feature for undo, works exactly the same as
                         RoomShaker's feature.

                         Added 'Set Event & Assign' freature to the room editor, works exactly
                         the same as RoomShaker's.

                         Added the 'Title Asterix' to the main title bar when unsaved changes
                         have been made.


Improved Help Files:     Updated both RoomShaker2.chm and RS2Config.chm to reflect the changes.

                         Updated the RS2Tutorials.chm to add a "Ruins" full-level tutorial.


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RELEASE 3
VERSION	1.1 - RELEASED: 30 / 03 / 2008
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Bugs Fixed:              Fixed small UI glitches including the "ToolTips" bugs.

                         Fixed small bug in the 'Caverns Modifier Processing'.


Improved User Interface: Extended the "Level View" tileset, the level view now
                         draws the level more correctly, showing curves, tunnels, etc...

                         Added three 'Swap Rooms' functions for various room-swap options.
                         They can be found on the popup menu in the "Level Layout View"

                         Added 'Door-Event Search' function, similar to RoomShaker's.

                         Improved 'Caverns Modifier Processing' dialog box options.
  

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RELEASE 2
VERSION	1.05 - RELEASED: 6 / 12 / 2007
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Bugs Fixed:              Fixed small UI glitches.

                         Fixed bug in static guards code for hitpoints in
                         ruins levels.

                         Fixed small bug in RoomShaker2.dat that was making
                         the bottom of the potion in level view in ruins to
                         be yellow instead of gray.



Improved User Interface: Added 28 error checks - mostly modifier based.

                         Added 'Process Modifiers' function for level types "Caves" & "Ruins".

                         Added 'Create BG Decoration' function for "Ruins" level type.

                         Extended the "Extended Gfx Set" to include additional
                         tiles for pillar and wall in ruins as well as pillar in
                         temple.

                         Added 'nav' buttons to the error report box.

                         Added dynamic guards jump mode (At Edge) field.

                         Added potion colouring to main level view, you can now
                         see the type of potion and reflects room-editor colours.

                         Added keyboard-accelerators to the menus.


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RELEASE 1
VERSION	1.0 - RELEASED: 8 / October / 2007
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First full release of Roomshaker II.

Roomshaker II, fully operational though mostly just standard features available
some functions to be extended in the next release(s).

Supports full layout and room edit support, guard support, player starts and
door-events support.

Supports PLV import & export formatted for Prince of Persia 2.

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